FLEETFALL

REAL-TIME PLANETARY CONQUEST

Every planet produces. Every second counts. Drag to launch missiles and fleets, siege enemy worlds to zero and claim them — against friends or the world, on PC and mobile, one shared battlefield.

COMING TO STEAM COMING TO GOOGLE PLAY
// BRIEFING

HOW YOU WIN

LIGHTNING RTS

One drag commands everything: missiles soften a garrison, fleets claim the world. Production never stops — neither should you.

4-PLAYER ONLINE

Quick match in seconds or party up with friends — invites, live chat and DMs built in. PC and mobile share one battlefield.

HEGEMONY

A 30-minute grand-strategy war: declare wars, sign pacts, run trade convoys, build defenses — and survive the Void.

STYLE, NEVER STATS

Commanders with living portraits and planet skins from cases are pure cosmetics — every match is won by play, not by purchase.

// THEATRES OF WAR

TWO WAYS TO CONQUER

DEATHMATCH

FREE-FOR-ALL · 10-MINUTE CAP

Up to four fleets, one map, no allies. Most matches end in a wipeout well before the 10-minute limit — if anyone survives that long, the biggest empire takes it.

HEGEMONY

GRAND STRATEGY · 30-MINUTE CAP

Credits, victory points and diplomacy: ultimatums before wars, non-aggression pacts, raidable trade convoys — while Void rifts tear open and hunt the leader. Total conquest can end it long before the 30-minute limit; the clock only crowns the points leader.

// PERSONNEL FILES

MEET THE COMMANDERS

Each commander is a living portrait with a themed home world, missiles and fleet — pick your identity and paint the galaxy with it.

// COMMS

SUPPORT

In the game: open SETTINGS → SUPPORT to file a ticket — replies land right back in your game, live.
By mail: support@fleetfall.co