Every planet produces. Every second counts. Drag to launch missiles and fleets, siege enemy worlds to zero and claim them — against friends or the world, on PC and mobile, one shared battlefield.
One drag commands everything: missiles soften a garrison, fleets claim the world. Production never stops — neither should you.
Quick match in seconds or party up with friends — invites, live chat and DMs built in. PC and mobile share one battlefield.
A 30-minute grand-strategy war: declare wars, sign pacts, run trade convoys, build defenses — and survive the Void.
Commanders with living portraits and planet skins from cases are pure cosmetics — every match is won by play, not by purchase.
Up to four fleets, one map, no allies. Most matches end in a wipeout well before the 10-minute limit — if anyone survives that long, the biggest empire takes it.
Credits, victory points and diplomacy: ultimatums before wars, non-aggression pacts, raidable trade convoys — while Void rifts tear open and hunt the leader. Total conquest can end it long before the 30-minute limit; the clock only crowns the points leader.
Each commander is a living portrait with a themed home world, missiles and fleet — pick your identity and paint the galaxy with it.